Wartile // Dioramas as the scene of epic battles

Wartile // Dioramas as the scene of epic battles

I’ve always been a fan of tabletops. I was fascinated by the complexity and possibilities of living out my tactics to the full. Unfortunately it was always too expensive for me and therefore it remained with a few games with borrowed equipment on one or other Con. With Wartile, a tabletop RTS comes onto the market that has never been seen before.

Battles in small dioramas

The special thing about Wartile is definitely the way the levels are designed. The battles are fought in small dioramas, which are not to be called very extensive in the dimension, but because of the sometimes very strong verticality and associated advantages and disadvantages in combat there is still enough room for tactical gimmicks. The small game worlds are very lovingly worked out. It was even thought to place them on polished wooden bases to make them look as authentic as possible.

The approach to also move the game figures as small statuettes on pedestals over the hexagonal playing fields offers a very special charm, which is probably not everyone’s cup of tea. But Wartile has hit my taste very well with it. The only drawback is the sometimes inaccurate placement of the figures. This is due to the surrounding design and can be quickly avoided by a quick reorientation of the camera.

Tactics in the smallest space

Even if the game worlds may seem a bit small at first, you shouldn’t be much bigger anymore. There are also a lot of secret passages and rooms where you can fight hard for tactical desires, because each character has its own attributes. The front fighter, for example, deals enormous damage with his heavy axe, but is unable to defend himself against attacks due to the lack of a shield. The spear fighter can attack the enemies from the second row due to his increased range and so on.

Often the enemy fighters are much better positioned and have enormous advantages in battle. Higher fields, for example, offer a defense bonus and archers in towers are simply a nuisance that is difficult to overcome. For some missions I needed several attempts (the difficulty level is relatively crisp), but once you have the bow out almost every challenge is possible.

Useful tools for surviving battles are the special skills each fighter possesses. The spear fighter can immobilize enemies, the heavy lone fighter deals enormous damage with a powerful blow. Each of these abilities has a relatively long cooldown, so it’s a good idea to consider when to use them.

But that’s not all. The player can use various spells to support his warriors. The spectrum ranges from simple healing spells to traps that can be placed in narrow passages to attack spells that deal direct damage to enemies.


Wartile is a really good game. With the possible optical adjustments and the solid gameplay it will become a constant representative in my Steam library even after completion. For beginners the level of difficulty could be a hurdle to find your way into the game. Nevertheless there is a clear recommendation from me.

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